A roguelike, tile-based adventure on a 9-grid board where you explore, collect items, and manage your inventory strategically to prepare for automatic battles against enemies. Make every resource and turn count to survive and progress as far as you can.

Board – Each tile on the board is always randomly generated, whether it’s an event, treasure chest, shop, or weapon-upgrade spot.

Item Levels – Identical items with the same level can be merged to increase their level. 

Published 6 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorZemon
GenreStrategy
Made withGodot
TagsAuto Battler, Endless, Roguelike
Average sessionAbout a half-hour
LinksSteam

Comments

Log in with itch.io to leave a comment.

Okay, This game is really fun to play, there is some depth to the game, it's not just luck, I found no errors in the game, playing on Firefox browser. There are some things done slightly differently in this game, from game of this genre.

Made it passed the first boss the first time I played and no luck killing the first boss again and I have played a lot.

Thanks for playing! I was wondering, when you get stuck on the first boss, does it feel like the boss is too difficult, or is it something else?

It was just a string of bad luck, I am enjoying the game, the Equipment upgrade by combine, I sort of missed that gem, and it's in the description of the game too. 

Just discovered that the purple boxes that exchange equipment, you can keep trading by picking up the item, and putting it back in the box  and clicking the button, till you get what you want. Was this intended? lol please say it was.

It’s a bug, it was actually intended to only allow one random roll. Thanks for the report.

(1 edit)

well,  I have only gotten close to the forth boss once..enjoyed the trip to that boss but as far as beating them, I might be missing something, or the demo is limited. The game has depth. It's like playing chess, paying attention to the number in the corner of tile, it's the amount of plays before a tile changes, and figuring out the path to victory.

 From the top the very Right tile sometime between third and forth boss entering that tile  only happened once, but the tile numbers around that tile changed, and the tiles, all around that space changed, when the number was above 1. 

related bug... if the box makes a defense item (armor/shield), and you put it back in the box to roll for another item, it generates a negative defense value